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dc.contributor.authorAmalia, Tiara
dc.date.accessioned2023-11-07T07:10:07Z
dc.date.available2023-11-07T07:10:07Z
dc.date.issued2023-07-05
dc.identifier.urihttps://dspace.umkt.ac.id//handle/463.2017/3553
dc.description.abstractThe purpose of this study is to describe students’ perceptions towards the use of Kahoot application as one of media learning to increase their motivation. This research conducted qualitative descriptive method, case study. The subjects of this research are students from the English Education Department at Universitas Muhammadiyah Kalimantan Timur (UMKT) who share certain characteristics. This research conducted semi-structured interviews in order to know how students’ perception on the use of Kahoot for their learning extrinsic motivation. The result shows that Kahoot provided many positive effects towards the students’ learning. It is found that the students perceived Kahoot as an interesting online game-based learning platform that improved their knowledge, as well as boosts their motivation and enthusiasm which leads to active learning. Moreover, this study found the challenges that the students experienced while using Kahoot, such as anxiety due to the time limitation, poor internet connection and cheating activities.id_ID
dc.language.isoenid_ID
dc.publisherUniversitas Muhammadiyah Kalimantan Timurid_ID
dc.subjectKahootid_ID
dc.subjectLearning Mediaid_ID
dc.subjectMotivationid_ID
dc.subjectPerceptionid_ID
dc.titleStudents’ Perceptions Towards the Use of Kahoot on Learning Motivation in English Language Learning. Thesis. English Language Education Program. Universitas Muhammadiyah Kalimantan Timur. Advisors: Dzul Rachman, S.Pd., M.Pd.id_ID
dc.title.alternativePersepsi Mahasiswa Terhadap Penggunaan Kahoot Dalam Motivasi Belajar Di Pembelajaran Bahasa Inggris.id_ID
dc.typeSkripsiid_ID


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